![]() ![]() ![]() ![]() Frey, still trying to figure out what the hell is happening, discovers that her new bracelet is actually some kind of sentient being who talks and helps her discover magical abilities, which then sets her on a path of eventually becoming a hero to the good people of Athia.įor me, the way Frey's path narratively unfolded occasionally carried the tone of Ryu Ga Gotoku (makers of Yakuza and Judgment) and other Japanese studios, especially during cinematic screens, where characters are introduced with a graphic of their name splashing on the screen, with occasionally their title/role underneath. An inexorable force called The Break has polluted the land, killed or mutated almost every living thing, and turned Athia's quartet of sorceress leaders, called the Tantas, into insane tyrants. Then she gets whipped through a suddenly opened portal into the faraway magical land of Athia, which, as you might have guessed, has its own problems. While evading thugs, Frey (her full name is Alfre), finds a strange-looking bracelet that wraps around her arm. You're placed in the worn-down sneakers of young Frey Holland, a New York City street thief who has spent considerable time on the wrong side of the law, squats in an abandoned apartment with her cat and was one benevolent judge's ruling away from becoming a third-striker. Not every protagonist needs miles of depth at the start. Some of that clashing pockmarks the story, which is built around a relatively uncomplicated main character, and that's fine. However, pooling a bunch of top-tier ingredients together doesn't guarantee success - or in this case, magic - on the screen, and while Forspoken certainly has plenty of enjoyable pieces, it's also an inconsistent experience that felt both like the sum of its parts as well as the victim of them, touching on a variety of styles and tones that clash as often as they cooperate. Once called "Project Athia," the debut of Luminous Productions appeared to have all the pieces needed to make a serious impact: an experienced writing team compiling the narrative, design concepts from people who worked on Final Fantasy XV, an engine poised to tap into the PS5's power, and even music from top-end composers. Quiet conversations on an early morning.I spent more than a dozen hours trying to answer that question while diving into Forspoken - magically sprinting across visually rich landscapes, hurling powerful magic at elaborate boss characters, talking to cats - and while I arrived at that answer, it took me a little bit to get there. Language: English Words: 3,450 Chapters: 1/1 Comments: 2 Kudos: 14 Hits: 97ĭudeBro231 Fandoms: Forspoken (Video Game)įrey has a nightmare, Auden always knows how to make her feel better. Auden cares for her day and night, and unspoken feelings come to be known. ![]() In a last desperate attempt to save Auden from a sudden threat in Cipal, Frey sacrifices herself and becomes gravely injured. She wouldn’t make it in time, she knew this, but she had to make it. It only took a moment, just one small lapse in focus for everything to go to ruin as Frey blinked, and suddenly the Mylodon was past her, and heading toward its new, easier prey at an alarming speed. I would go through all the pain in the world for youįanficReader321 Fandoms: Forspoken (Video Game) ![]()
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