![]() I conclude that some interactions with some other software might provoke this bug. Trying to reproduce this bug to fix it, I also made some tests on some recent iMac, MacBook Air and MacBook Pro running with an ARM processor under macOS 12.6 and didn't have any problem to import a 3D model on them. Therefore, if you encounter an issue while importing 3D models and use Sweet Home 3D versions based on JOGL RC 2.3.2 to circumvent it, you shouldn't rush on Ventura. Launch current version - model can be usedītw:I just wanted to thank you for the app, its so helpful for me right now! I absolutely appreciate the active communication and development as well!įor your information, I made some tests under macOS 13 Ventura which should be released in the coming days, and Sweet Home 3D versions based on JOGL RC 2.3.2 (like the ones mentioned in this thread) didn't work anymore under this system. Launch older version: SweetHome3D-6.6-macosx-jogl-2.3.2ģ. I've also tried to force the app to run in rosetta mode, did not help.ġ. I am using version 7.0 (non app store) on a Mac M1 and experience the same issue (app freezes) when importing a. Your fix worked.Ĭould some of you test the Beta version Sweet Home 3D 7.0 to check if this issue still happen? Thanks dae model with what I thought was the latest version. Yet like others I encountered the beach ball of death for the application upon importing a. I am brand new to SH3D, and was excited yesterday to discover the libraries. At least, users of the free version may install the version of their choice which is not the case of the Mac App Store version.Įmmanuel Puybaret, Sweet Home 3D developerĬonfirming the app store version isn't crashing anymore. ![]() I developed a free version bundled with the same Java and JOGL versions too, but as it weights 30 MB more and can't be notarized, I prefer to not distribute it at the moment and in case of problems, I recommend to switch to the version 6.5.2 based on JOGL 2.3.2 (68 MB) that I released a few weeks ago. Users who still have problems under Mac M1 may run the program with Rosetta where the bug shouldn't appear (there's an option for this purpose In the Finder Information dialog box of Sweet Home 3D app).įrom the different reports I got, the bug is probably a deadlock due to some changes in JOGL 2.4 required to run with recent macOS toolkit, but as I'm not the developer of this library and moreover, as I never experienced this issue myself, it might take more time to fix it and I preferred to release now this version to reduce the number of hindered users. I would have preferred to use OpenJDK 15 for both architectures but that prevents from creating a universal application which uses two different versions of JOGL (maybe I'll find another solution). ![]() This version is bundled with Oracle Java 8.0_202 and JOGL 2.3.2 for x86_64 architecture and Zulu OpenJDK 15.0.2 and JOGL 2.4.0 RC 20210110 for arm64 architecture. I released yesterday a Mac App Store version 6.5.5 that should fix the issues that some of you recently encountered on Mac Intel. Re: Freezing in SH3D and Furniture Editor importing models ![]()
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